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101. Custom Ship Skins - whats your opinion ? - in EVE General Discussion [original thread]
An aften repeated wish. I Would like to see eventually, even if it would only be for your own ship ( for those who worry about server lag ). Avatar customisation is a big part of any MMO. The most realistic approach would probably be a limited f...
- by Max Hardcase - at 2010.01.22 18:52:00
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102. Hybrid/Blaster visual effects - in Player Features and Ideas Discussion [original thread]
The main visual effect of railguns would be the electric arcing near the muzzle/sparks from rail degradation. Other than that unless the projectile really heats up during firing it wouldnt really provide much visual clues untill it hits the target.
- by Max Hardcase - at 2010.01.14 18:22:00
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103. Ship Painting (custom painting-corp logos- presets- etc..) - in Player Features and Ideas Discussion [original thread]
Edited by: Max Hardcase on 12/01/2010 20:55:08 Originally by: shady trader The idea of planting ships gets mentioned twice a week. This is after CCP keeping a copy of the idea in the commonly proposed idea's thread. Have a look there ...
- by Max Hardcase - at 2010.01.12 20:53:00
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104. Capacitor Battery Rework - in Player Features and Ideas Discussion [original thread]
Originally by: Aerin Cloudfayr Actually, I can't agree here - the Capacitor behaves much like shields do - are you sure? Very constructive, what dont you like about it ? Sure about what ?
- by Max Hardcase - at 2010.01.11 14:25:00
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105. Weapon Mouse Over shows Current Missle Range, Gun Optimal & Falloff - in Player Features and Ideas Discussion [original thread]
Enable tactical overlay then hover over the weapon icon or module.....
- by Max Hardcase - at 2010.01.07 22:26:00
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106. Tracking Disruptors /Countermeasures - in Ships and Modules [original thread]
Originally by: ROXGenghis Originally by: Max Hardcase I have to take exception with the benefic bit for ECCM : ECCM has no benefits if your not the target of ECM, the others do provide benefits. ECCM benefit: making it harder f...
- by Max Hardcase - at 2010.01.04 20:00:00
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107. Tracking Disruptors /Countermeasures - in Ships and Modules [original thread]
Originally by: Fulbert Every electronic warfare module class has its benefic conterpart, except target painters. Sensor Dampeners <-> Sensor Boosters (and signal amplifier on low slots, for targeting range) and Remote Sensor Booster...
- by Max Hardcase - at 2010.01.04 07:19:00
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108. Launcher Lamentations - in Ships and Modules [original thread]
What exactly IS the problem that light missiles have ? They still murder frigs in any reasonable engagement. Add TP or WEB and their value increases like turrets do with TP/TC/TE. I really dont see a problem with needing to fit more modules to ge...
- by Max Hardcase - at 2010.01.03 17:35:00
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109. New containers for freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Aliraxi Originally by: Max Hardcase Cargo containers lose the Bag of Holding effect. Ahh, but then I could (unless a bag of holding limit is placed with multiple instead of trying it once [ie. Only have 3 "stacke...
- by Max Hardcase - at 2010.01.03 16:11:00
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110. New containers for freighters - in Player Features and Ideas Discussion [original thread]
Edited by: Max Hardcase on 03/01/2010 15:32:20 Edited by: Max Hardcase on 03/01/2010 15:32:01 -More cargo space for all ships ( say 25% at most). Obviously the upper 25% for hauling ships, less for combat ships. -Cargo containers lose the ...
- by Max Hardcase - at 2010.01.03 15:32:00
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111. Railgun balance, when do they get some love ? - in Ships and Modules [original thread]
My thoughts on the matter: -Rails (and blasters) could stand to use less cap ; 25ish% less seems about right. Reasons : Projectiles get to use no cap and can choose their dmg type. Lasers barely use ammo and can thus devote their hold to cap bo...
- by Max Hardcase - at 2010.01.03 15:22:00
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112. Torp Stealth Bombers - What happened to Cruise? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 02/01/2010 09:23:51 Originally by: Tippia Originally by: Napro Originally by: Tippia Originally by: Napro How tha FUK is this a buff? Now they can actually do damage. Try doing dam...
- by Max Hardcase - at 2010.01.02 09:22:00
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113. PvP in Amarr Ships ??? - in Ships and Modules [original thread]
Edited by: Max Hardcase on 28/12/2009 19:39:06 Train for cruisers/BC ( and their weapons ) first. Cruiser line is decent though not stellar (Arbie is great ). Harbinger is a damn efficient damage dealer for gangs.
- by Max Hardcase - at 2009.12.28 19:39:00
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114. GeForce 9800 GX2 - in EVE General Discussion [original thread]
Originally by: AnonyTerrorNinja Originally by: Max Hardcase Edited by: Max Hardcase on 27/12/2009 19:06:33 Whats your budget ? What PSU does you PC have now ? look on the sticker inside the case that should be on the PSU, amp r...
- by Max Hardcase - at 2009.12.27 19:21:00
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115. GeForce 9800 GX2 - in EVE General Discussion [original thread]
Edited by: Max Hardcase on 27/12/2009 19:06:33 Whats your budget ? What PSU does you PC have now ? look on the sticker inside the case that should be on the PSU, amp ratings are what we want to know. Can you also tell the rest of your PC's sp...
- by Max Hardcase - at 2009.12.27 19:06:00
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116. Finally found a new ship to get excited about. - in Ships and Modules [original thread]
As someone who has flown Gallente recons : the cap situation is astoundingly bad. Meagre cap to begin with cutdown by fairly cap hungry weapons,MWD , tank, RSD's and points. You need a cap injector to reliably feed 3 RSD's if you plan to use an AB...
- by Max Hardcase - at 2009.12.25 23:30:00
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117. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
I hope they tackle tech 1 destroyer balance first.
- by Max Hardcase - at 2009.12.25 12:13:00
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118. Confusion over T1 & T2 Hybrids - in EVE General Discussion [original thread]
Hint : look at the skill that lets you USE your T2 weapon of choice.
- by Max Hardcase - at 2009.12.25 10:48:00
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119. More variety sized cargo containers and T3 transport - in Player Features and Ideas Discussion [original thread]
Edited by: Max Hardcase on 24/12/2009 22:22:50 MEhh I'd rather have a straight cargo space boost and remove the Bag of Holding effect from containers. Containers should only be needed to organise the stuff you have. Requiring their use for ma...
- by Max Hardcase - at 2009.12.24 22:22:00
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120. Torp Stealth Bombers - What happened to Cruise? - in Ships and Modules [original thread]
Originally by: Deb Dukar Edited by: Deb Dukar on 14/12/2009 09:43:39 Originally by: Drazin DawnTreader Now, unless something has changed recently, Dampeners are stacking nerfed. stacking nerfed for 1 ship i believe. ur math ...
- by Max Hardcase - at 2009.12.14 18:18:00
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